Gabe Logan wrote:
I like shocking ending, although they... shock me. It's at least different from the classic blockbuster happy ending.
Mafia had a tremendously good storyline and the game itself created a fascinating atmosphere. I can't wait to see what Mafia 2 will be like.
It is a happy ending yet realistic at the same time. It shows how persistant the MOB is and they won't easily die out even after Tommy puts them into a difficult situation. Money makes the impossible - possible.
But I also think GTA:SA has a good story. A boy Carl and his family who is poor and lives on the street having no choice but to steal to survive. As if things aren't bad enough he get's caught up in gang wars. And with the police being corrupt the streets are a living hell, their officer is Tenpenny who makes deals with all gangs. One of these gang wars lead to Carl's brother's death and he leaves the gang for 5 years. During those years things only get worse and Tenpenny orders gangsters to kill Carl's mother.
Carl returns but is arrested by Tenpenny, who killed a good officer, but frames it on Carl. However he is released so Tenpenny can use him. What Tenpenny tries to do it setting bad guys on bad guys, while he silences his own police officers who don't agree.
Carl returns home and sees how bad things have become. Drugs have made things a lot different, a lot of Carl's friends are either dead or joined the enemy gang The Ballas. Carl's gang is called the Grove Street Families, one of the few gangs are don't allow the use of drugs or deal drugs.
While Carl starts off as a standard gangster, certain events makes his change. And starts doing good things, he together with his friends stop a huge drug organisation. Dealing a huge blow to 3 MOBs at once, defeating the violent and drug dealing gangs and stops the corrupt department of the police. With one gang victorious most gang violence and drug dealing has been seriously reduced and the corrupt police is no more.
What I also like is that why Carl did this is up to you. GTA:SA leaves a role playing element that can make you good, nuetral or evil. You can say he did everything to become rich and for his own greedy self. Ingame you can drive like a maniac, kill innoncent people/police officers etc.
Or you can be lawful and not break the rules, avoid killing innoncent people unles it's mandatory. Which is only in the beginning. For the rest Carl is someone who is always willing to help out his friends. In the beginning he trusts his friends too much which leads to killing innoncent people, kinda like Gabe killing the test subjects. In the end Carl ends up with 12 good people who he helped get their lifes back on their feet.
I don't see much kiddy humor in GTA:SA, except on the radio which can be turned off and replaced by your own music (On the PC).